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IN SEARCH OF MYREQUE QUEST STRATEGY
Starting location: Talk to Vanstrom Klause in the "hair of the dog
inn" (see the walkthrough for more details).
Quest difficulty level: Easy.
Reward: 600 attack, defence, strength, hits and crafting exp, and
shortcut to Mort'Ton.
Quest points gained: 2.
Required Quests: Nature spirit, Shades of Mort'ton is an advantage.
Required Skills: 25 agility, must be able to defeat a level 97 skeleton
dog.
Required Items: 1 steel long sword, 2 steel short swords, 1 steel dagger,
1 steel mace, 1 steel war hammer, 30 nails, 6 planks (can be bought when shades
of mort’ton is done), hammer (same as planks), few gp (100 should be enough),
several filled druid pouch (you need at least 10), possibly some pots/food, a
sliver sickle (blessed) would be a huge advantage.
Monsters: Skeleton dog (level 97).
NPC: anstrom Klause, Radigad Ponfit, Veliaf, Ivan, Sani Piliu, Harold
Evans, Polmafi Ferdygris, Cyreg Paddlehorn, Curpile.
IN SEARCH OF MYREQUE QUEST WALKTHROUGH
TO START
Items for this part: None, but since the bank is right next to the start,
take all the items you need, there are no banking trips required later on,
remember planks and hammer can be bought before needed if you’ve completed
Shades of Mort’ton.
Description: To start off, go to the “hair of the dog” tavern found
in Canifis. Talk to the stranger located at the quest start symbol on your
map. Talk to him and tell him that you’ll help him.
COLLECTING THE WEAPONS
Items for this part:1 steel long sword, 2 steel long, 1 steel dagger, 1
steel mace, 1 steel war hammer.
Description: If not yet in your inventory, retrieve these items from your
bank. If you don’t have them yet, you can smith them at level 39.
THE BOATMAN
Description: Go to Mort’ton. Mort’ton is located south of the Mort Myre
swamp. You will run into some ghasts. They will attack you and you will
automatically use your druid punch. Whenever you have less then 10 filled druid
punch left, go to the grotto from the nature spirit quest. Inside is a druid
punch respawn. Make sure you get at least 10 filled. If you have these 10,
travel on south to Mort’ton. Go to the west of Mort’ton and search for a
boat. Next to the boat you will find the boatman called Cyreg Paddlehorn. Talk
to him.
PERSUADE THE BOATMAN
Description: Persuade the boatman to take you to the Myreque. To do this,
first choice the second option a few times. After a while you’ll notice you're
going in circles, after this pick options to say that the Myreque can’t
survive without their weapons and that their death will be his fault. If you
simply try all the options (except “ok, thanks”) you’ll eventually get him
to agree. He will tell you that you need to go trough Mort Myre so you will need
protection from the ghasts. Make sure you have enough filled druid punch, at
least 10 should do. Now the boatman will tell you that he needs 3 planks. Agree
to give them to him. After this you can ask him several questions for
information you will need later on.
TO THE HOLLOWS
Description: Try to use the boat. The boatman will ask you for 10 coins,
agree with this price. You will see a map and the route you travel with your
boat. You will arrive in the ‘hollows’
CURPILE
Description: From your boat, go north until you find a tree with a bridge to
another tree. Climb the tree and try to cross the first part of the bridge. The
bridge will break. You will need to repair each part of the bridge before
passing. Each part will take a plank and 10 nails. On the other side, climb down
and you’ll see a large tree. In front of it there is a guard called Curpile.
Talk to him.
3 QUESTIONS
Description: When talking to the guard choose the upper option. You will be
asked 3 questions. Here are some of the questions and answers:
Who is the boatman? Answer: Cyreg Paddlehorn.
Which member was originally a sholar? Answer: Polmafi Ferdygris.
Who is the only female? Answer: Sani Piliu.
Who is the youngest? Answer: Ivan Strom.
Who is the leader? Answer: Veliaf Hurtz.
What family rules Morytania? Answer: Draken.
THE MYREQUE HIDEOUT
Description: Behind the tree is a door hidden in the ground. Enter the door
to get into the hideout.
BEHIND THE STALAGMITE
Description: On your map you’ll see several door indications. Go to the
north-west. You’ll find an small entrance with a stalagmite in front of it on
the east side of the corridor. If you have 25 agility you can squeeze through
it. Inside you’ll find the Myreque. Talk to Verliaf, the leader of the group.
Tell him about the weapons. He’ll be pleased you brought them but is busy
right now. You can introduce yourself to the other members first. Do so, if you
forget which members you’ve talked to, talk to Verliaf and you’ll get a
checklist.
VALSTROM THE VAMPIRE
Description: Talk to Verliaf again. Give him the weapons. When you do so, a
cloud will appear. Out of the cloud comes Valstrom. He has followed you and
turns out to be double-crossing you. He’s a vampire. He will kill two of the
Myreque. You’ll attempt to stop him, but he disappears and summons a
hell-hound to kill you instead. Defeat the hell-hound. You will get four big
bones and two uncut rubies.
LEAVING THE HIDEOUT
Description: Talk to Verliaf again.
THE STRANGE WALL
Description: Go outside to the main chamber of the underground area. From
here, head to the opposite end of where you entered. You will find a strange
wall. You can go through it now by searching it. Go up either one of the two
ladders.
THE REWARD
Description: You are now back in Canifis. Go back to the starting point of
the quest. It turns out that Valstrom has disappeared, but there is a stranger
on his place. Talk to him for your reward and the quest is completed.
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