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ONE SMALL FAVOUR QUEST STRATEGY
Starting location: Talk to Yanni in the antique shop in Shilo Village.
Quest difficulty level: Medium.
Reward: Two antique genie lamps. Rub these lamps to get 10000 experience
in a skill of your choice, as long as it's above level 30. You can use them both
on the same skill if you want. A key ring, able to hold all your keys and get
them into one inventory/bank space. The new gnome glider route to Feldip Hills.
Ability to make guthix rest. Ability to make a lid.
Quest points gained: 2.
Required Skills: Level 25 Crafting, Level 18 Herlore, Level 36 Agility,
Level 30 Smithing, ability to kill a level 92
Required Items: 2000-3000gp, hammer, chisel, bowl, pot, empty tea cup, 1
bronze bar, 1 iron bar, 4 steel bars, 2 guam leaves, 1 marrentil, 1 harralander.
Required Quests: Rune Mysteries Quest, Druidic Ritual Quest and the Shilo
Village Quest.
Monsters: Dwarfen gangster level 49, Slagilith level 92.
NPC: Yanni Salika, Jungle Forester, Captain Spanks, Brian, Aggie the
witch, Johanhus, Fred, Seth Groats, Horvik the Armourer, The Apothecary, Tassie,
Hammerspike, Sanfew, gnome flyer pilot, Arhein, Phantuwti, Petra, Cromperty,
Tindel Marchant, Rantz, Gnormadius Avlafrim.
ONE SMALL FAVOUR QUEST WALKTHROUGH
Start: To start the quest talk to Yanni Salika in the antique store
of Shilo Village. Ask him if there’s anything to do around and continue to
talk until he asks you for a small favour. He wants you to go to one of the
nearby foresters to get some mahogany logs.
The forester: The forester can be found just south of Shilo Village.
You have to go to a ship afterwards so try to either bring teleport runes to
somewhere near Port Sarim or buy a ticket from upstairs in the fishing shop. The
forester would like to give you the logs, but he has a small favour to ask. He
wants his axe sharpened. Tell him you’ll do it and make sure you get the blunt
axe, you’ll have to go to Brian in Port Sarim axe shop to get this done.
Captain Spanks in the west should be able to take you.
Captain Spanks: The captain tells you he can’t take you because
he’s too busy, but you could buy a ticket to Port Sarim and go there yourself.
The tickets are sold upstairs in the fishing shop, or you can just teleport and
walk to Port Sarim.
Brian: Show Brian the axe, he would sharpen it for you, but his mind
is not set to it. This is because he is worried about a friend of his who is
going to court. He wants Aggie to testify for him. Brian will take the blunt
axe.
Aggie the witch: Aggie the witch can be found in Draynor. She’s
the one where you can buy dye. Ask her to testify. She will but she has just one
small favour to ask of you, Jimmy the Chisel has gone missing and she would like
you to find him.
Johanhus: Johanhus Ulsbrecht can be found in H.A.M. headquarters.
He’s not dressed like H.A.M. and is located to the south and then in the east
room where you'll find Jimmy the Chisel in jail. In return of the release of
Jimmy, he wants a monthly supply of chickens from Fred the Farmer.
Fred: Fred is the farmer to the north, at the road from Draynor to
Lumbridge. He is the farmer from the sheep shearer quest. He doesn’t have
enough chickens and sends you to Seth Groats.
Seth Groats: Seth Groats is on the other side of the river, at the
road from Lumbridge to Varrock. He has the chickens but needs cages to transport
them in. His friend Horvik can help you with this, he has done some favours for
Seth Groats before. Horvik still needs to pay Seth for the last favour. When you
go to Horvik, bring three steel bars.
Horvik the Armourer: Horvik the Armourer can be found at the Varrock east
anvils. He would like to make the chicken cages for you, but he’s a little
ill. On top of that, it would be a lot easier and faster to alter some pigeon
cages, so get five of those when you're in Ardougne. There is no need to do this
now, you’ll get there later in this quest anyway. To heal Horvik, you will
need to get some Herbal Tincture and Breathing Salts which you can get from the
Apothecary in the South-west part of Varrock.
The Apothecary: The Apothecary is happy to give you both of these. He
gives you the Herbal Tincture but he accidentally breaks the airtight pot
containing the Breathing Salts and they will be useless. You will have to go to
Tassie, at the pottery in Barbarian Village to get a new airtight pot.
Tassie: Tassie can be found at the pottery of Barbarian Village. She
tells you she is far too busy to make this pot for you, because she still has a
loan running at Hammerspike. Hammerspike is a dwarf gangster and can be found in
the dwarfen mine.
Hammerspike: To get to Hammerspike, walk into the dwarfen mine from the
barbarian village side. Go south until you can go west, through some rooms until
you reach the west side of the mine. Here you will find Hammerspike and some of
his gangsters. Hammerspike won’t leave Tassie alone unless you get him to be a
druid. His fellow gangsters laugh at you, since he’s obviously trying to make
a joke out of you, but you go to Sanfew anyway. Go to the bank and get the
following items: bowl, empty tea cup, 1 harralander, 1 marrentil and 2 guam
leaves, fill the bowl with water and use it on a range.
Sanfew: Sanfew can be found in Taverly (druid village) and lives upstairs
in the herblore shop. Make sure you have the bowl with hot water, empty tea cup
and the herbs with you. He will tell you he would accept this dwarf, if you do
him one small favour. If you could just run up to the gnome on the white wolf
mountain and give him some “Guthix Rest”, since the gnome must be freezing.
Ask if the gnome can fly the druid to Feldip hills, to convert the Ogres there.
To make the guthix rest, use the bowl on the tea cup, now use the herbs on the
tea cup and you will get Guthix Rest.
The gnome: Talk to the gnome on the white wolf mountain. He will thank
you for the guthix rest and says he might be able to expand the route to the
feldip hills, for one small favour. Walk to Catherby and ask Arhein for some
T.R.A.S.H. which is a special rope, making the gnome flyer lighter and more
capable of going to feldip hill.
Arhein: Arhein is in Catherby, you can find him at the general store at
the docks. He will get the rope for you from Brimhaven, he will need a weather
report to be sure he can sail though. Go to Phantuwti for this.
Phantuwti: He is located in the house at the west of Seers Village. He
will give you the weather report if you free a young girl called Petra for him.
She is in a cave.
The goblin cave: This cave is the goblin cave. You can find it east of
the fishing guild. Go into the goblin cave and to the north. Go into a new room
in the east. You will find a strange wall sculpture. Search it. You will see a
message on the girl's belt. It says to go to a wizard in Ardougne.
Cromperty: Go to the north east of Ardougne to find the wizard called
Cromperty. He will admit that one of his spells has gone wrong. He will make a
spell to get the young girl free but will need some Iron Oxide to do this. Go to
Tindel Marchant in Port Khazard to get this. While you are in Ardougne get the
pigeon cages. They are outside the house just south of the northern bank. Get
about 2000-3000gp and a chisel from the bank.
Tindel Marchant: He will ask you to get him a good mattress. He will give
you a very poor looking mattress and tell you to go to Rantz to fill it with
chompy bird feathers.
Rantz: Rantz is the ogre that’s also the start of the chompy bird
hunting quest. He’s found in feldip hills to the east and it’s the only
quest start point there. Rantz will fill the mattress if you stop some Gnome
from making too much noise.
The gnome and the turning point: The gnome is west from Rantz. He is
making so much noise because he’s working on the new route to feldip hills. He
will stop once they are finished so offer to help him. He will tell you to fix
the landing lights. Do this by cutting each one of them. After you have cut one,
place it back in the same light. If you break one you can buy a new one for
500gp from the gnome. Talk to the gnome again when you’ve fixed them all. He
will test them and they will work. There won’t be any noise anymore so go back
to Rantz to tell the good news. Rantz will give you a good mattress. Take the
mattress to Tindel Marchant who will give you iron oxide. Take this to Cromperty
who will give you an animita rock scroll. Get your armour and weapons from the
bank, there is a alter close by so recharge your prayer points if you want. Go
into the goblin cave and to the girl stuck in the wall. Read the scroll, it will
bring a level 92 Slagilith to life. Kill it and re-cast the spell. This time
you’ll get the girl out of the wall. She says she will go to Phantuwti in
Seers Village. Go there yourself and bring a hammer. He thanks you for freeing
the girl but is unable to predict the weather just yet.
The weather report: To get the weather report, you’ll have to tell the
wizard you are angry about him not keeping his end of the deal. Ask him why he
can’t predict the weather and ask about seers tools. Tell him you will fix
these tools and he will tell you they are on top of the roof. Go upstairs and to
the spinning wheel, there is another ladder here, go up again. Go to the west
and find yourself a broken device. Use the hammer with it until you give it a
good solid bash. Now search the thing to get three broken parts. Take the three
broken parts together with a bronze, iron and steel bar to an anvil. Use all
three parts with the anvil to fix them. After this, put them back on the device
and talk to the wizard again, he will hand out the weather report.
To finish the deals: Take this weather report to Arhein and he will
supply the gnome with T.R.A.S.H., go to the gnome and he will tell you he has it
and can take the druid and you to feldip hills anytime now. Go to Sanfew and
tell him the good news. He will thank you and tell you the dwarf can join. Go to
Hammerspike and he will tell you he doesn’t want to be a druid anymore. Of
course he has just fooled you and realising that, talk to him again, as he will
send his guards. You shouldn’t have any problem with these if you were able to
defeat the level 92. After killing all the dwarfs talk to him again, you will
promise to leave him alone if he leaves Tassie alone. He agrees with this so go
and tell Tassie the good news. She will show you how to make a lid for an
airtight pot and give you some clay to do so. Use the clay with the pottery
wheel and make a lid, use the unfired lid with the pottery oven. Now go back to
Varrock and get a pot from your bank, use the lid on it. Now you have an
airtight pot, go to the apothecary and give it to him, he will give you the
breathing salts. Take these, the herbal tincture and the five pigeon cages to
Horvik the smith who will make them into chicken cages. Now go back to Seth the
farmer and give him the cages, he will give the monthly supply to Johanhus soon.
Go to Johanhus yourself and get him to free Jimmy the Chisel. Now go to Aggie
and she will testify for Brian his friend. Go to Brian who will joke with you by
acting as if his friend has gone into the wilderness to live near the lava lake,
but this is just a joke and he will give you the axe afterwards. Now go back to
the forester near Shilo Village and hand over the axe. He will give you the
special Mahogany logs. Take them back to Yanni, he will thank you. After a few
seconds you realise he is about to leave it at that and you ask him if
“thanks” is all you're getting, he tells you it took you so long that he
could’ve got them himself. You will get angry and tell him what you been
through and he will give you your reward. This completes the quest.