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WITCH'S HOUSE QUEST STRATEGY
Starting location: Little boy at Taverly.
Reward: Hp exp.
Quest points gained: 4.
Quest difficulty level: Easy.
Required Items: Gloves (spawn in Edgeville bank), Cheese (spawn at the
house in Draynor).
Monsters: Witches Experiment (level 19, 30, 42 & 53).
NPC: Nore T. Hagg (in the garden), Boy (just south of the house).
WITCH'S HOUSE QUEST WALKTHROUGH
Firstly make your way to the gate entrance of Taverly, just past it you will see
a little boy standing by the hedge, talk to him and he will ask you if you can
get his ball back for him. Make your way around the hedge to come to the door of
the house, you'll find it is locked. The key is under the first pot to your
left. Go in the door and go upstairs and look around for the diary. Read it.
Now go back downstairs and then into the basement, whilst wearing your leather
gloves go through the gate and search the cupboard for the magnet. Then go back
upstairs and into the little room with the door that leads to garden in and drop
your cheese. Suddenly a mouse will come out, attach the magnet to the mouse and
it will unlock the door (caution the mouse goes away in about 20 seconds and you
lose your cheese if you fail to attach the magnet in time).
Now you are in the garden you will see the witch patrolling the garden, the
trick is not to let her see you. If she does she will teleport you outside of
the house, and you will have to go in again. Now make your way all the way round
until you reach the fountain. Search around the sides of the fountain (may take
several attempts but it is there) and you will find the key to the shed.
Note: You must have read the whole dairy to get find the key.
Make your way to the shed and use the key on it. Try to take the ball and a
shape shifter or "Witches Experiment" will appear and turns into 4
different monsters, each one harder than the other, it's original form, a
spider, a bear and a wolf. Once you beat the Shape Shifter collect the ball and
give it to the boy.
Please note: When you have the ball, you may still not be seen by the witch. If
she sees you, you'll be teleported out, and you will lose the key to the shed,
and the ball.
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